Paraprima RP ([personal profile] unholycomedy) wrote2025-01-13 11:11 am

the tower.

The Tower.


Main FloorEntrance HallKitchenDining RoomStorage
TemplesSanguinFlegmatColericMelancAnimaSpiritusCorpus
Lodgings
LibraryAlchemist's Lab




The main floor of the tower. A spacious area meant for receiving and entertaining guests.

Entrance Hall
The entrance is sparsely furnished, with a few well-worn reading chairs and a threadbare rug next to a dusty looking fireplace. The walls are stone, and the room is lit by torches that flicker in the near-constant draft coming from outside. Typically, this is the room where one might run into others entering and leaving the tower.



Dining Room
A full dining table, large enough to seat up to 12 diners relatively comfortably, takes up the majority of this room. The table is made of wood, as are the chairs, all of which have been scuffed and worn by time and nature. Good luck finding and claiming the one chair that doesn't wobble.

Greenery grows wild through the nearby windows and along the cracks in the stone floor here.

Kitchen
A somewhat... snug room, the focal point of which of course being the large stone fireplace, equipped with a somewhat eclectic collection of pots, pans, and other such cookery. You can find just about anything you might need for food preparation here... except for any modern day appliances. There is no refrigeration.

Storage
A room stocked with wooden crates that are filled with canned foods. It's unclear exactly how old they are, as none of the cans appear to have an expiration date.

Most of the cans here contain the sort of food you might expect to find in cans, such as soup or sad vegetables. However, if you're really determined to dig through the crates... you might be able to find the odd canned bread, or canned bear meat.



Seven arcs that lead to the seven "temples" of the gods. These temples are pocket dimensions where followers may take shelter in the domain of their god. The boundaries of these areas are nebulous and undefined; the amount of space or number of rooms is essentially unlimited.

Before each temple is an altar, and laid upon each altar are a collection of "keys" used to initiate oneself as a follower of the gods. More information on keys and initiation can be found here.

The temples are open only to their respective followers, and whomsoever said followers may deign to bring along.

Temple of Sanguin
An open air temple atop a summit. Stone pillars tower above your head, adorned with crimson swathes of ribbons and banners that whip in the sharp wind. If one wishes to take shelter here they may find hammocks strung between the pillars, where they may be rocked to sleep by the breeze... or thrown to the ground. Whichever. 

Temple of Flegmat
A sunken temple. Nothing but water surrounds, but followers here are able to breathe... somehow. It's suffocating, but doable. The temple itself resembles a crescent moon in shape and is constructed of pale marble. One may sleep here, floating as if dead... the water will hold its followers dearly.

Temple of Coleric
A temple nestled within a volcano. Black obsidian floors, linked by stairs jutting from the natural stone walls, circle around in a donut shape, avoiding the lava that lays dormant below. One day it may erupt... but not now. Not yet. It's quite warm here. Perfect for followers who can't stand the cold.

Temple of Melanc
The temple of Melanc lies buried, strangled by roots and enclosed on all sides as if to reclaim it into the earth. A single skylight above lets in light and ventilation. The most stable of the temples, with floors of soft, welcoming loam. One might feel perfectly safe to stay here. Surely the followers of Melanc must feel grateful to their god.

Temple of Anima
The temple of Anima is an open-air structure built upon naturally formed platforms of smooth, warm, sedimentary rock. A steaming mineral pool lies at its core. Sulfur springs are said to contain a multitude of health benefits. Disregarding the smell, one might say the temple of Anima is quite pleasant.

Temple of Spiritus
The temple of Spiritus is a maze of many rooms, with coffered ceilings and abstract metal chandeliers. The window frames are filled not with glass, but mirrors. In the largest room at its center, mercury streams from the decorative spouts of a fountain.

Temple of Corpus
The temple of Corpus is a bone pit with a pillar of salt in the middle. Your god spites you, as is their wont.




Assorted quarters.

Rooms in the Tower aren't pre-assigned. Any pawn (or demigod) may claim any room(s) they choose, granted they don't meet any resistance. OOCly you may refer to this spreadsheet for claiming rooms.

Most of the rooms are sparse of furniture, and many of them appear to have been occupied before in the past. One might find the odd library book or three-legged chair here or there, but anything particularly helpful or of good quality seems to have already disappeared or been pilfered by others.

A non-inclusive list of things one might find in the tower rooms includes, but is not limited to:
- old and weathered furniture
-- tables
-- chairs
-- ottomans
-- beds with rusted springs
-- drawers

- junk left behind
-- plates/bowls/cups
-- playing cards with missing cards
-- ratty unwashed clothes
-- books taken from the library
-- someone's half written raunchy fanfic


Further Floors.

The tower's floors continue to reach up into the sky... currently, these are the floors that have been discovered.


Floor 9. Library
A double-floored library with hundreds of books, most written in an indecipherable language, and many seemingly handwritten by a singular hand.

That being said, there are also plenty of books, scattered pieces of paper, and even scribbled notes in the margins that are in a familiar script. These odds and ends appear to have been left by past pawns in an attempt to make sense of the world around them and share information with others.

The subjects and sources of these writings vary from simple observations of the city, to theories about the gods and their powers, to information that was discerned from the whisperings of messengers. The knowledge shared is vast… but decisively incomplete.
The most salient information that can be found in the library is as follows:

  • The pawns and demigods
  • The gods and their blessings
  • The city and its hazards
  • The tower

    (Most info on the info pages is available to characters in some form. If you're not sure whether something can be found in the library, you can always ask at our FAQ.)



  • Floor 10. Alchemist's Lab
    An old laboratory equipped with a large metal table in the middle of the room, various old and rusted tools such as catheters and bonesaws, and the odd medical text or two.

    Not to mention the wall-to-wall bottles and beakers filled with mysterious liquids, odd ointments, and various drugs. Many of the bottles are empty or missing by now... but, there are still some interesting spoils to be had here.

    Once again, the original labels were written in the same unreadable text as the books in the library, and once again, some kind pawns from the past appear to have tested and labeled a handful of elixirs.
    What can be read are the following labels:

  • Mercury
  • Lead
  • Salt
  • Arsenic
  • More metal??
  • Blood
  • Gross slimy stuff
  • Don't open this one it stinks
  • Soap?
  • more salt
  • mold It's penicillin you di
  • Charcoal
  • Tree bark...?
  • OPIUM!!!!

    (Note: if you want your character to find something in particular, you can contact the mods and ask about it.)



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